Résumé

Kin + Carta, Product Design Manager (November 2020-March 2023)

  • Managed a design team across finance, B2B, professional development, non-profit, construction, and healthcare projects.

  • Championed the value of User and Customer Experience to unlock future work and help clients become more product-led.

  • Secured success of projects by providing timeline and team estimates according to scope of work and agile methodology.

  • Planned and carried out research like stakeholder/user interviews, surveys, competitive analysis, and moderated usability testing to deepen understanding of root problems and user needs, enabling our clients to make data-driven decisions.

  • Used storytelling to articulate findings to clients and stakeholders, promoting empathy and the ROI of thoughtful design.

  • Turned research findings into responsive web and progressive web app experiences, by creating wireframes, high-fidelity visual design comps, and interactive prototypes using tools like Figma, Sketch, and Invision.

  • Solved problems by making complex tasks feel simple and delightful, while also accounting for measurable business goals.

  • Facilitated branding workshops and created mood boards to guide clients in defining the future of their digital brand.

  • Managed cadence and led design reviews with teammates and stakeholders to incorporate feedback on evolving designs.

  • Designed and documented reusable components and patterns in design systems to enable rapid and consistent prototyping.

  • Wrote detailed accessibility annotations to ensure compliance and inclusivity for users of all ages, abilities, technologies.

Zoro, Product Design Lead  (March 2020 - present)

  • Collaborated with product owners to identify opportunities and translate them into prioritized B2B roadmap items.

  • Used analytics tools like Contentsquare to identify opportunities and KPIs to measure efficacy of updates through A/B testing.

  • Scheduled and facilitated whiteboarding sessions to ideate solutions around user challenges identified during research.

  • Created wireframes, high-fidelity visual designs, and interactive prototypes using tools like Figma, Sketch, and Invision.

  • Worked with developers and QA team members to perform UAT testing and ensure implementation as designed.

  • Ran backlog refinement, sprint planning, and creation of Jira tickets for design, development, merchandising, and QA.

Isobar, Experience Design Lead  (July 2019 - March 2020)

  • Led a multi-disciplinary team in the use of user-centered design principles/methodologies in the healthcare and travel space.

  • Studied and defined unique personas’ needs to create journey maps, flow charts, interaction and experience models.

  • Articulated design-thinking and decisions, incorporating feedback from the team and clients as needed.

  • Utilized coding experience (HTML, CSS, Javascript) in partnership with tech teammates to assess LOE and feasibility.

  • Worked with clients to create and implement usability testing plans in order to continue improving the customer experience.

  • Took WCAG standards into consideration throughout the design process, to create a AA experience for all users.

Isobar, Senior Experience Designer  (July 2016 - June 2019)

  • Spearheaded research and design during discovery phases for responsive sites and native mobile apps in the travel space.

  • Presented designs to stakeholders, working with teammates to iterate and incorporate feedback.

  • Collaborated with development, product, QA, and other designers to translate annotated designs into a working product.

  • Created documentation in the form of annotated prototypes to assist developers in executing complex designs.

  • Led a UX QA initiative to guarantee quality and accuracy of interactions during the development process.

Isobar, Experience Designer  (Feb 2015 – June 2016)

  • Worked with client stakeholders and users to understand their needs and potential pain points in customer journeys.

  • Facilitated brainstorming sessions to generate new ideas and designs for responsive experiences in the travel space.

  • Created wireframes and interactive prototypes to present to stakeholders, gather feedback, and prepare for testing.

  • Collaborated with developers, QA, product consultants, and fellow designers to translate wireframes into a working product.

ACCOMPLISHMENTS / AWARDS

Awesomeness Award Nominee (June 2022) - Peer-nominated award for leadership and teamwork

Appy Award Recipient (May 2019) - “Best New Travel App“ for Alamo Rent-a-Car app

Shotgun Award (June 2016) - Peer-nominated award for leadership and teamwork

Guest contributor to NPR / WBEZ's Curious City podcast

LANGUAGES

English, Spanish